Mix-A-Max
This project was created with Autodesk’s Maya, ZBrush, UE4, Substance Painter and Adobe’s Photoshop.
This was a college group project that was created over the course of two quarters. I was responsible for portions of the technical,
character and look development of the final product. This is a completely playable story driven action game.
I was responsible for many tasks ranging from concept, Modeling hard surface and Character creation and animation.
I was also responsible for some of the blueprints found throughout and Materials created.